Types: Asteroids arcade, rpg, logic (connect four)
Engine: Unity
Description: 2D | 3D | multiplayer | singleplayer | small | noncommercial | personal projects | solo development
Multiple made games for learning purposes. Codes on github will be shared soon.
- RPG prototype
- 2 selectable weapons, melee and ranged
- 1 castable fireball spell with cooldown/energy
- shop with buyable HP potions
- usable hp potions for healing
- simple enemies patrolling on navmesh and shooting if player in sight
- simple universal quests architecture and win conditions
- simple manually built map
- URP used (switched from standard RP in the middle of development to feel how painful the transition is)
- Asteroids 2D
- remake of old game
- hauling meteors to base for gathering points
- pickups and powerups
- destroy meteors to fracture them and get points and random pickups from them
- avoid moving meteors and enemy shoots to survive
- spend points to buy fuel for boosters usage
- hp, shield and boosters resources available for player
- moving and shooting enemies, occasional UFO
- selectable model of player ship (different look and parameters like HP, rotation and speed)
- highly customisable gameplay via scriptable objects
- navigation arrows to points and fuel bases
- save game system
- Connect4 MP
- 2 separate applications, one is server written in C#/.net listening for socket connections, second is Unity client/game connecting to server
- well-known logic game where player wins if 4 same symbols are in horizontal,vertical or diagonal non-interrupted line
- was made for learning server-authorative multiplayer game