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Fishing Clash
Type: Sports simulator
Engine: Unity
Description: Free to play | in game purchases | mobile ios, android & facebook | social and competitive | 2D & 3D
- Contributed as Unity developer. Duties:
- planning, design, breakdown, time estimations
- new features development, mostly 2D and UI
- improving/reworking existing features,
- performance profiling and fixes
- debugging and testing, backend-frontend collaboration, documentation and code reviews
- Simultaneously, worked as internal tools developer
- Responsible for internal Tools integration for Live in-game content designers (LiveOps team), support and cooperation with content team
Tech: Unity Editor, C#, Git, Jenkins, Sentry, Jira, Confluence, Miro, Putty, Java, Rider and
WebStorm, GitLab, Google ProtocolBuffer, AssetBundles, UniTasks
Fatal Error (Work in Progress)
Type: First Person Shooter
Engine: Unreal Engine 5
Description: 2024 | 3D | AI bot | Quake 3 Arena like | 1-week solo development
Developed first person arena shooter in 7-days based on short GDD.
One Square Game
Type: Adventure
Engine: Unity
Description: Gamejam 2023 | 2D | 2-day development | pont&click | singleplayer | pixel art | awarded
Worked in small, randomized teams in two days gamejam competition vs 12 other teams. Was responsible for UI, input, animations, scenes/levels, code architecture, audio implementation, gfx assets import.
Infinity Hero
Type: Slots
Engine: Custom, Unity-like
Description: Free to play | pay to play | mobile and desktop browsers | 2D | in game purchases | slots with extra features
- Worked as game fullstack main developer from start till release
- worked on all aspects of the game (except server/backend) : ui, logic, integration with gfx assets, animations and sounds, debugging, initial tests and mobile optimisations
- cooperated in small agile teams, being
resonsible for delivering deploy-ready product based on design - contributed to engine improvments, refactors, bugfixes, additional dev tools (Bezier curves editor, objects hierarchy inspector, etc.)
Tech: Java 8 + GoogleWebToolkit, GIT, JIRA, Confluence, ActiveCollab, Html5 + WebGL + CSS3 + JS, Eclipse & Intellij IDEA, Putty, Sentry
Sic Bo Dragons
Type: Sic bo (table/dice game)
Engine: Custom, Unity-like
Description: Free to play | pay to play | mobile and desktop browsers | 2D | user selected themes | oriental | special mobile ui| lector
- Worked as game fullstack main developer from start till release
- worked on all aspects of the game (except server/backend) : ui, logic, integration with gfx assets, animations and sounds, debugging, initial tests and mobile optimisations
- cooperated in small agile teams, being
resonsible for delivering deploy-ready product based on design - contributed to engine improvments, refactors, bugfixes, additional dev tools (Bezier curves editor, objects hierarchy inspector, etc.)
Tech: Java 8 + GoogleWebToolkit, GIT, JIRA, Confluence, ActiveCollab, Html5 + WebGL + CSS3 + JS, Eclipse & Intellij IDEA, Putty, Sentry
Burning Stars 3
Type: Slots
Engine: Custom, Unity-like
Description: Free to play | pay to play | mobile and desktop browsers | 2D | additional slots feature
- Worked as game fullstack main developer from start till release
- worked on all aspects of the game (except server/backend) : ui, logic, integration with gfx assets, animations and sounds, debugging, initial tests and mobile optimisations
- cooperated in small agile teams, being
resonsible for delivering deploy-ready product based on design - contributed to engine improvments, refactors, bugfixes, additional dev tools (Bezier curves editor, objects hierarchy inspector, etc.)
Tech: Java 8 + GoogleWebToolkit, GIT, JIRA, Confluence, ActiveCollab, Html5 + WebGL + CSS3 + JS, Eclipse & Intellij IDEA, Putty, Sentry
Fenix Play Deluxe
Type: Classic Slots
Engine: Custom, Unity-like
Description: Free to play | pay to play | mobile and desktop browsers | 2D
- Worked as game fullstack main developer from start till release
- worked on all aspects of the game (except server/backend) : ui, logic, integration with gfx assets, animations and sounds, debugging, initial tests and mobile optimisations
- cooperated in small agile teams, being
resonsible for delivering deploy-ready product based on design - contributed to engine improvments, refactors, bugfixes, additional dev tools (Bezier curves editor, objects hierarchy inspector, etc.)
Tech: Java 8 + GoogleWebToolkit, GIT, JIRA, Confluence, ActiveCollab, Html5 + WebGL + CSS3 + JS, Eclipse & Intellij IDEA, Putty, Sentry
Magic Hot 4 Deluxe
Type: Slots
Engine: Custom, Unity-like
Description: Free to play | pay to play | mobile and desktop browsers | 2D | retro slots
- Worked as game fullstack main developer from start till release
- worked on all aspects of the game (except server/backend) : ui, logic, integration with gfx assets, animations and sounds, debugging, initial tests and mobile optimisations
- cooperated in small agile teams, being
resonsible for delivering deploy-ready product based on design - contributed to engine improvments, refactors, bugfixes, additional dev tools (Bezier curves editor, objects hierarchy inspector, etc.)
Tech: Java 8 + GoogleWebToolkit, GIT, JIRA, Confluence, ActiveCollab, Html5 + WebGL + CSS3 + JS, Eclipse & Intellij IDEA, Putty, Sentry
Personal Unity projects
Types: Asteroids arcade, rpg, logic (connect four)
Engine: Unity
Description: 2D | 3D | multiplayer | singleplayer | small | noncommercial | personal projects | solo development
Multiple made games for learning purposes (RPG prototype, Asteroids 2D, Connect4 multiplayer edition).