Portfolio


Click on slide to pause/unpause slideshow. Click on slide’s side arrows or dots to change slides (or swipe on mobile device). Scroll down to see more titles. Click “More info” for detailed information about specific game and it’s development and playable link or videos.


Fishing Clash

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Shadow

Type: Sports simulator
Engine: Unity
Description: Free to play | in game purchases | mobile ios, android & facebook | social and competitive | 2D & 3D

  • Contributed as Unity developer. Duties:
    • planning, design, breakdown, time estimations
    • new features development, mostly 2D and UI
    • improving/reworking existing features,
    • performance profiling and fixes
    • debugging and testing, backend-frontend collaboration, documentation and code reviews
  • Simultaneously, worked as internal tools developer
    • Responsible for internal Tools integration for Live in-game content designers (LiveOps team), support and cooperation with content team
Tech: Unity Editor, C#, Git, Jenkins, Sentry, Jira, Confluence, Miro, Putty, Java, Rider and
WebStorm, GitLab, Google ProtocolBuffer, AssetBundles, UniTasks

Fatal Error (Work in Progress)

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Shadow

Type: First Person Shooter
Engine: Unreal Engine 5
Description: 2024 | 3D | AI bot | Quake 3 Arena like | 1-week solo development

Developed first person arena shooter in 7-days based on short GDD.


One Square Game

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Type: Adventure
Engine: Unity
Description: Gamejam 2023 | 2D | 2-day development | pont&click | singleplayer | pixel art | awarded

Worked in small, randomized teams in two days gamejam competition vs 12 other teams. Was responsible for UI, input, animations, scenes/levels, code architecture, audio implementation, gfx assets import.


Infinity Hero

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Shadow

Type: Slots
Engine: Custom, Unity-like
Description: Free to play | pay to play | mobile and desktop browsers | 2D | in game purchases | slots with extra features

  • Worked as game fullstack main developer from start till release
    • worked on all aspects of the game (except server/backend) : ui, logic, integration with gfx assets, animations and sounds, debugging, initial tests and mobile optimisations
    • cooperated in small agile teams, being
      resonsible for delivering deploy-ready product based on design
    • contributed to engine improvments, refactors, bugfixes, additional dev tools (Bezier curves editor, objects hierarchy inspector, etc.)
Tech: Java 8 + GoogleWebToolkit, GIT, JIRA, Confluence, ActiveCollab, Html5 + WebGL + CSS3 + JS, Eclipse & Intellij IDEA, Putty, Sentry

Sic Bo Dragons

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Shadow

Type: Sic bo (table/dice game)
Engine: Custom, Unity-like
Description: Free to play | pay to play | mobile and desktop browsers | 2D | user selected themes | oriental | special mobile ui| lector

  • Worked as game fullstack main developer from start till release
    • worked on all aspects of the game (except server/backend) : ui, logic, integration with gfx assets, animations and sounds, debugging, initial tests and mobile optimisations
    • cooperated in small agile teams, being
      resonsible for delivering deploy-ready product based on design
    • contributed to engine improvments, refactors, bugfixes, additional dev tools (Bezier curves editor, objects hierarchy inspector, etc.)
Tech: Java 8 + GoogleWebToolkit, GIT, JIRA, Confluence, ActiveCollab, Html5 + WebGL + CSS3 + JS, Eclipse & Intellij IDEA, Putty, Sentry

Burning Stars 3

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Shadow

Type: Slots
Engine: Custom, Unity-like
Description: Free to play | pay to play | mobile and desktop browsers | 2D | additional slots feature

  • Worked as game fullstack main developer from start till release
    • worked on all aspects of the game (except server/backend) : ui, logic, integration with gfx assets, animations and sounds, debugging, initial tests and mobile optimisations
    • cooperated in small agile teams, being
      resonsible for delivering deploy-ready product based on design
    • contributed to engine improvments, refactors, bugfixes, additional dev tools (Bezier curves editor, objects hierarchy inspector, etc.)
Tech: Java 8 + GoogleWebToolkit, GIT, JIRA, Confluence, ActiveCollab, Html5 + WebGL + CSS3 + JS, Eclipse & Intellij IDEA, Putty, Sentry

Fenix Play Deluxe

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Shadow

Type: Classic Slots
Engine: Custom, Unity-like
Description: Free to play | pay to play | mobile and desktop browsers | 2D

  • Worked as game fullstack main developer from start till release
    • worked on all aspects of the game (except server/backend) : ui, logic, integration with gfx assets, animations and sounds, debugging, initial tests and mobile optimisations
    • cooperated in small agile teams, being
      resonsible for delivering deploy-ready product based on design
    • contributed to engine improvments, refactors, bugfixes, additional dev tools (Bezier curves editor, objects hierarchy inspector, etc.)
Tech: Java 8 + GoogleWebToolkit, GIT, JIRA, Confluence, ActiveCollab, Html5 + WebGL + CSS3 + JS, Eclipse & Intellij IDEA, Putty, Sentry

Magic Hot 4 Deluxe

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Type: Slots
Engine: Custom, Unity-like
Description: Free to play | pay to play | mobile and desktop browsers | 2D | retro slots

  • Worked as game fullstack main developer from start till release
    • worked on all aspects of the game (except server/backend) : ui, logic, integration with gfx assets, animations and sounds, debugging, initial tests and mobile optimisations
    • cooperated in small agile teams, being
      resonsible for delivering deploy-ready product based on design
    • contributed to engine improvments, refactors, bugfixes, additional dev tools (Bezier curves editor, objects hierarchy inspector, etc.)
Tech: Java 8 + GoogleWebToolkit, GIT, JIRA, Confluence, ActiveCollab, Html5 + WebGL + CSS3 + JS, Eclipse & Intellij IDEA, Putty, Sentry

Personal Unity projects

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Types: Asteroids arcade, rpg, logic (connect four)
Engine: Unity
Description: 2D | 3D | multiplayer | singleplayer | small | noncommercial | personal projects | solo development

Multiple made games for learning purposes (RPG prototype, Asteroids 2D, Connect4 multiplayer edition).