Fishing Clash


Type: Sports simulator
Engine: Unity
Description: Free to play | in game purchases | mobile ios, android & facebook | social and competitive | 2D & 3D

  • Contributed as Unity developer. Duties:
    • planning, design, breakdown, time estimations
    • new features development, mostly 2D and UI
    • improving/reworking existing features,
    • performance profiling and fixes
    • debugging and testing, backend-frontend collaboration, documentation and code reviews
  • Simultaneously worked as internal tools developer
    • Responsible for internal Tools integration for Live in-game content designers (LiveOps team), support and cooperation with content team
Tech: Unity Editor, C#, Git, Jenkins, Sentry, Jira, Confluence, Miro, Putty, Java, Rider and
WebStorm, GitLab, Google ProtocolBuffer, AssetBundles, UniTasks